Highlight Research

LACONIC: A 3D layout adapter for controllable image creation

What happens when artificial intelligence pushes the boundaries of image creation from flat, 2D visuals into fully controllable 3D scenes?  In their work, Maks Ovsjanikov (Professor at École polytechnique) and Léopold Maillard (PhD Student at École polytechnique), introduce LACONIC, a new 3D layout adapter, pushing generative image models into real 3D. Built on top of existing diffusion models, it keeps the same scene consistent across different camera angles, lets you move the camera freely, and even edit specific objects, all without heavy retraining. In practical terms, it closes the gap between today’s 2D image generation and true 3D control. The result: faster, cheaper, more editable visuals, and a step toward fully controllable 3D content for design, gaming, and visual production. Key takeaways Most text-to-image models are stuck in 2D, they can’t keep scenes consistent across viewpoints or let you edit objects like real things. LACONIC brings explicit 3D layouts, so you can move the camera, tweak individual objects, and keep the scene coherent, using a lightweight adapter instead of retraining whole models. This unlocks consistent multi-view generation and precise per-object control at scale. Beyond 2D: the heart of LACONIC For the LACONIC team, the old ways of generating images felt limiting. Existing systems lacked any real understanding of how objects lived in a 3D world. They could draw a bedroom, but couldn’t let you “walk” around it, shift the furniture, or change the style and colors from one angle to the next. LACONIC solves this by taking in explicit layout information, converting it into images that remain realistic no matter the direction or perspective chosen. This isn’t just a technical leap, it’s a step towards truly interactive digital creativity, and towards making generative AI useful in domains ranging from cinematic production to architectural design and virtual reality. Conflicting goals and new power LACONIC’s innovation rests in flexible scene editing. Where traditional diffusion approaches might struggle to adapt a scene to different styles, epochs, or user requests, LACONIC embraces per-object and semantic edits: you can shift furniture, change the size of items, swap colors, and adjust the overall look of a room just by changing the underlying 3D layout or object labels. This flexibility means image generation can become iterative and collaborative, with stronger control and fewer unwanted surprises for end-users. Why lightweight matters: efficiency & collaboration One of LACONIC’s hallmark qualities is that it only fine-tunes a small adapter, not the whole model. This keeps the method efficient and adaptable, avoiding the heavy computational costs that so often block research deployment and real-world adoption. For the next wave of creators, this represents not just a technical upgrade, but an invitation to push the boundaries of what AI-generated imagery can become. A call for the next generation Looking ahead, LACONIC points the way toward a new era in text-to-image synthesis: one where models understand space, structure, and interaction, and where users can guide, edit, and refine images with detailed realism. There are still challenges to solve, from generalization to ethical considerations, but for students, makers, and technologists, this work highlights a dynamic field, filled with open questions and creative opportunities.